Steelrising Review

Some studios are critically unlucky – there is talent, but there are always not enough resources. However, being in a situation with limited budgets and under pressure from publishers, they still manage to produce lamp projects. The French from Spiders are just such developers – able to cook several incredible dishes from two eggs, a piece of bacon and an onion. After releasing the successful but under-budgeted GreedFall three years ago, the heroic team set about implementing a game about an alternative France.

Outside the window is steaming Paris of 1789. The French Revolution failed because of the mechanical army of automata built by the Count of Cagliostro for Louis XVI. Isolated in a country residence, Marie Antoinette sends her faithful terminator Aegis to Paris to clarify the situation and confront the brutal massacre. The mechanical heroine must not only find a way to deal with the king’s metal army, but also meet famous historical figures along the way, and at the same time find out the secret of her birth.

Using Hidetaka Miyazaki’s basic formula, Steelrising simply adapts key elements to a steampunk Paris setting. At the beginning of the game, you can choose one of four classes (Defender, Soldier, Dancer, Alchemist) with different sets of weapons and upgraded characteristics, as well as change the appearance of the mechanical doll. The basic build and weapons, unlike the appearance, will allow you to fix it later if you wish.

As in classic Dark Souls, Aegis collects souls from slain enemies, which she can use to increase her level. Weapons and oil cans are upgraded separately in exchange for the same souls and rare components. Weapon leveling is limited to only five levels, but you can carry a couple of weapons, switching between them on the fly.

Instead of campfires, Steelrising features mechanical statues of the Vestal Virgins, which additionally serve as mobile shops. True, the goods, depending on the location of the vestal, change. Somewhere rare components are available, in others they offer to buy flasks with regeneration oil, and in others it is quite possible to find new armor and weapons. To quickly move around the open areas of Paris, carriages are already designed, to which you can quickly transfer thanks to return tokens. The game also has a means of instantly returning to the previous vestal, but with a limitation in the form of a complete loss of the collected souls.

Depending on the chosen class and weapon, Aegis is able to act in one of two tactics. For example, using strong and weak blows, inflict maximum damage on the enemy by jumping back and avoiding counterattacks. In the second case, you can repel the blows of the enemy, turning his weaknesses to your advantage. As an added bonus, there is a special strike that consumes alchemy capsules replenished from the bodies of defeated enemies or in the nearest store.

Weapons greatly affect the tactics of combat. A halberd and a pistol hit painfully from a distance, while two quick blades make the heroine spin in a deadly dance, and her claws can sharply repel enemy attacks. All in all, Steelrising offers a combat variety for every color and taste, given the quick ability to change gear.

Additionally, Aegis is rescued by unique skills obtained as you progress through the main plot. So, a jump on a cable will help you reach previously inaccessible heights, a dash in the air will not only bring down enemies, but also allow you to fly to distant balconies, and a kick with your foot will open previously locked doors and knock out hostile automatons.

All this variety of skills, easy leveling and sets of special grenades and regenerative agents make Steelrising incredibly easy to complete. After the first boss, I passed all the following enemies without any problems, keeping them at a distance and wielding a halberd and a pistol for long-range attacks. At the same time, the ability to replenish the stock of regenerative oilers by 50 units after each boss actually negates the importance of pumping the main oilers. In addition, in the game, separately in the menu settings, there are special cheat codes that allow you to reduce the level of damage from enemy attacks, turn off the time required to cool down, and reduce the cost of stamina. But these are already gifts from developers for completely helpless tractors.

The main plot of Steelrising turned out to be very intense, but besides it, the game offers a lot of multi-level side tasks. They are well written, really motivating, and generally no less interesting than the main story. True, to complete them, you will have to do backtracking, but for Souls games this has long become the norm.

Separately, it is worth noting the study of the world and small details that affect the perception of the plot and key characters. The bosses I talked about above for their simplicity have some interesting design choices and attacks, but trying to please the average players played a bad joke on those concepts.

Graphically, Steelrising does not show anything outstanding. The work of the designers somewhere hides visual flaws, but still the creation of Spiders is such work from the past, on which all the patches of a modest budget are visible. However, graphics are not the reason why we play these games. A nice bonus is English localization with an interface and subtitles made at a very high level.

Steelrising is an original product with an interesting setting, world development and a fascinating story that fits in a capsule of a simple Souls game with simple graphics. But the peace and history here outweigh the scales, forcing me to become generous with high marks.

All this variety of skills, easy leveling and sets of special grenades and regenerative agents make Steelrising incredibly easy to complete. After the first boss, I passed all the following enemies without any problems, keeping them at a distance and wielding a halberd and a pistol for long-range attacks. At the same time, the ability to replenish the stock of regenerative oilers by 50 units after each boss actually negates the importance of pumping the main oilers. In addition, in the game, separately in the menu settings, there are special cheat codes that allow you to reduce the level of damage from enemy attacks, turn off the time required to cool down, and reduce the cost of stamina. But these are already gifts from developers for completely helpless tractors.

The main plot of Steelrising turned out to be very intense, but besides it, the game offers a lot of multi-level side tasks. They are well written, really motivating, and generally no less interesting than the main story. True, to complete them, you will have to do backtracking, but for Souls games this has long become the norm.

Separately, it is worth noting the study of the world and small details that affect the perception of the plot and key characters. The bosses I talked about above for their simplicity have some interesting design choices and attacks, but trying to please the average players played a bad joke on those concepts.

Graphically, Steelrising does not show anything outstanding. The work of the designers somewhere hides visual flaws, but still the creation of Spiders is such work from the past, on which all the patches of a modest budget are visible. However, graphics are not the reason why we play these games. A nice bonus is English localization with an interface and subtitles made at a very high level.

Steelrising is an original product with an interesting setting, world development and a fascinating story that fits in a capsule of a simple Souls game with simple graphics. But the peace and history here outweigh the scales, forcing me to become generous with high marks.

Completed on: PS5 Valid Topics: Yes Duration: 25 hours

Shovel Knight

Platforms: PS5 XSEX PC Developer: Spiders Publisher: Nacon Genres:

Adventure
RPG

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