Review of Thymesia

The annual attempts by small and medium-sized studios to steal FromSoftware’s magic game formula and use it to create their own games has long been no surprise. “Dark Souls in space”, “in the world of robots” or “somewhere on the edge of the mushroom kingdom” may look interesting, bright and even provocative, but none of them managed to reach the level of Hidetaka Miyazaki’s genius. Fresh Thymesia chose a strange mixture of Bloodborne and Sekiro as the starting point of a difficult journey – adjusted for a tight budget and noticeably less variety.

Thymesia takes the player to the world of the kingdom of Hermes, where alchemical experiments led to a local apocalypse. The surrounding area was struck by a plague that changed the inhabitants, causing mutations and possession. This kingdom can be saved by the healer Corvius, who must collect his own memories by going through three large locations and defeating bosses devoid of originality and imagination.

Using the Dark Souls formula, the authors do not offer the player hundreds of types of weapons or combat stances. From the main one at your disposal is the only saber and a set of claws. The principle is simple: removing the white health bar with a saber, you finish off the enemy with your claws. But it’s worth a little delay, as the white bar will fully recover and you will have to start all over again.

Another mechanic was borrowed from Sekiro and involves precise parrying. By pressing the buttons correctly, you can not only parry the blow without taking damage, but also significantly reduce the white bar of the enemy.

A separate line is worth mentioning about the plague weapon, which consumes the scale of your energy and is collected from fragments that fall out of normal enemies and bosses. The Plague Blade does a lot of damage to the enemy’s white bar, so it’s great to use in combos with regular weapons.

The plague set contains dual swords, halberds, red mist, throwing knives and other unique sharp items. By default, Corvius can carry only one plague weapon, but in the talent tree they allow you to open one more, and when performing perfect finishing moves, you can get a temporary third. At the same time, the hero does not have a stamina strip, which greatly facilitates game progress and makes the game easier.

Since Thymesia is made to play through the whole game with the first level of the character, all leveling is aimed at alleviating the suffering of less advanced players. A sufficient number of collected souls allows you to increase one of three characteristics: claw strength, saber, or health bar. The talent tree that opens nearby offers you to upgrade special skills, making your style of combat a little more unique.

Abilities add air strikes, combos, or health recovery on successful finishing moves and counterattacks. At the same time, the skill tree is allowed to reset an infinite number of times, trying new combinations of special abilities and changing the focus from defensive to attacking mode. If you wish, you can reset all progress in general and redistribute all experience points into new combinations. Separately, in exchange for components dropped from bosses, local flasks are downloaded, where special bonuses or amplifiers are added. However, for significant improvements and strengthening of the main character, you will have to complete side missions.

In total, the game contains three unique stages, each of which has three side missions. Each of these tasks involves replaying the original level with the opening of previously inaccessible branches. In addition to searching for knowledge to get a good ending, here you can significantly upgrade your hero, his flasks and plague weapons. The bosses are created without much imagination and resemble a bestiary from other games, but they will require the most accurate parries from you to win.

In terms of graphics, Thymesia turned out without revelations and looks much worse than the domestic Mortal Shell, which was released two years ago. The level structure, design and animations of opponents seem to scream about a limited budget. As well as the use of the same locations in side quests to artificially lengthen the game. With all the desire, the world of Thymesia can be run in 4-5 hours. I tried to inspect all the side tasks as much as possible and learn in detail the lore of the game.

Thymesia is a very average clone of Bloodborne and Sekiro that suffers from a tight budget and the resulting limitations. The research is addictive, the leveling is variable, but this is clearly not enough to consider this project outstanding. The bosses are too sterile.

However, given the general crop failure and a series of disappointments this year, the OverBorder Studio project has every chance to entertain you this languid autumn.

Since Thymesia is made to play through the whole game with the first level of the character, all leveling is aimed at alleviating the suffering of less advanced players. A sufficient number of collected souls allows you to increase one of three characteristics: claw strength, saber, or health bar. The talent tree that opens nearby offers you to upgrade special skills, making your style of combat a little more unique.

Abilities add air strikes, combos, or health recovery on successful finishing moves and counterattacks. At the same time, the skill tree is allowed to reset an infinite number of times, trying new combinations of special abilities and changing the focus from defensive to attacking mode. If you wish, you can reset all progress in general and redistribute all experience points into new combinations. Separately, in exchange for components dropped from bosses, local flasks are downloaded, where special bonuses or amplifiers are added. However, for significant improvements and strengthening of the main character, you will have to complete side missions.

In total, the game contains three unique stages, each of which has three side missions. Each of these tasks involves replaying the original level with the opening of previously inaccessible branches. In addition to searching for knowledge to get a good ending, here you can significantly upgrade your hero, his flasks and plague weapons. The bosses are created without much imagination and resemble a bestiary from other games, but they will require the most accurate parries from you to win.

In terms of graphics, Thymesia turned out without revelations and looks much worse than the domestic Mortal Shell, which was released two years ago. The level structure, design and animations of opponents seem to scream about a limited budget. As well as the use of the same locations in side quests to artificially lengthen the game. With all the desire, the world of Thymesia can be run in 4-5 hours. I tried to inspect all the side tasks as much as possible and learn in detail the lore of the game.

Thymesia is a very average clone of Bloodborne and Sekiro that suffers from a tight budget and the resulting limitations. The research is addictive, the leveling is variable, but this is clearly not enough to consider this project outstanding. The bosses are too sterile.

However, given the general crop failure and a series of disappointments this year, the OverBorder Studio project has every chance to entertain you this languid autumn.

Completed on: PS5 Valid Topics: None Duration: 10 hours

Shovel Knight

Platforms: PS5 PC Developer: OverBorder Studio Publisher: Team 17 Genres:

action
RPG

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