Capcom Fighting Collection Review: Another collection of classic fighting games

Capcom is one of the old-timers in the gaming industry. Her projects in the 80s and 90s often shaped entire genres or refreshed familiar concepts. That’s what happened with fighting games.

The Street Fighter series stood at the origins of the genre, and the success of the second part greatly influenced the industry, as a result of which Capcom became closely associated with arcade fights.

In addition to various games from the “Street Fighter” series, the Japanese company filled the halls of arcade machines and home consoles with a wide variety of fighting games. Now projects such as Darkstalkers or Cyberbots are long gone, but Capcom does not forget about its history and, in honor of the 35th anniversary of Street Fighter, decided to release the Capcom Fighting Collection. It contains ten games, eight of which are available immediately in the American and Japanese versions.

The full list of games featured in the collection:

Darkstalkers: The Night Warriors / Vampire: The Night Warriors
Night Warriors: Darkstalkers’ Revenge / Vampire Hunter: Darkstalkers’ Revenge
Vampire Savior
Vampire Hunters 2 (Japan only)
Vampire Savior 2 (Japan only)
Cyberbots
Super Puzzle Fighter II Turbo
Super Gem Fighter Minimix
Hyper Street Fighter II
Red Earth / Wizard

Many fans of the genre may notice that Street Fighter III and Street Fighter Alpha are missing, but they can be found in the Street Fighter 30th Anniversary Collection. But what I really want to see here is Saturday Night Slam Masters and Ring of Destruction – original and unique wrestling games from Tetsuo Hara (“Fist of the North Star”). Unfortunately, they are not reprinted.

Before talking about the games from the Capcom Fighting Collection, it is worth noting its important features. Each title now has a training mode, which is a workout familiar from modern fighting games, as well as a list of moves that is available at any time during the pause. This is a very important update, because in the old games the combinations were in the booklets with the cartridge, which we almost never saw. For this reason, the children of the nineties learned all the capabilities of the character from special books or “at random”, and then everything was carefully transferred to a notebook. Now you can simply pause and select the appropriate menu item – just like in modern games.

Another important innovation is the simplified input for super moves. They can still be performed with a combination of buttons as before, but now it is possible to assign a separate button on the gamepad and perform “hadukens” with “shoryukens” with a single press. You can also assign a “super combo” or any specific move to the selected character. Many skilled players will probably resent such a simplification, but personally it is difficult for me to say whether this breaks the balance of the game or not. I think that error-free command entry is not a guarantee of success. If a player does not know the opponent’s tactics and timings, these simplifications are unlikely to help him in a battle against a more experienced player, and skilled gamers are unlikely to use this, since entering even the most complex commands has long been brought to automatism.

Personally, I only needed to use these simplifications in games that I’m not familiar with. Playing as my favorite fighters, like Zangief or Cammy in Street Fighter II, I calmly performed all the tricks, but when controlling fighters that I never knew how to play, especially in games that I see for the first time, such “rendering” allowed me to get acquainted with tactics and the essence of the project much faster than it would have happened before. Considering that these compilations are aimed not only at nostalgic players, but also at newcomers who want to explore old games, these simplifications will help you quickly get comfortable or remember the past without much straining.

There are many settings available for each game, such as the number of rounds to win, the difficulty level, or the ability to spend virtual moments to continue after losing. It is worth clarifying here – this has nothing to do with microtransactions. This option allows you to fix the number of losses during the passage of the arcade mode, so that there is a complete imitation of a slot machine. Also in a single game, manual saving is available, as in emulators and other collections of game classics. There is only one recording slot. Having launched another game, you can save progress only by overwriting the previous one. This is not very convenient and the solution seems strange. In all other collections that I saw, each game was supposed to have a separate slot or even several.

Another important modification was the online mode. Now you can play online with friends or random players in any of the presented fighting games. Here you can create a lobby, find a random opponent for a regular game or a ranked one. By the way, there is no simplified entry of tricks in the rating match, so if you want to reach the top of the tournament tables, you will have to learn combinations and show your class for real.

In addition to game modes, the Capcom Fighting Collection has a “Museum” that houses a gallery with various sketches and a music player with all the music available in the games of this collection, as well as a couple of additional remixes and remixes. You can also set up a filter for each game, like horizontal stripes, and other options with imitation of old screens. Since classic hits are launched in a 4:3 or square aspect ratio, the side black stripes can be replaced with themed pictures and sketches.

The list of games starts with the Darkstalkers pentalogy (Darkstalkers, Night Warriors, Vampire Savior, Vampire Hunters 2, Vampire Savior 2). I combined them into one description, since they differ mainly in the list of additional fighters and some other nuances.

This series is notable for its peculiar gothic surroundings and eccentric design of fighters based on folklore and fairy tales. Redesigned in a typical Japanese style, some of the heroines turned out to be sexy and flaunt in skimpy outfits. Morrigan and Felicia immediately fell in love with the players and at some point even were Capcom mascots on a par with Ryu or Chun Li.

Gameplay in the Darkstalkers series was based on Street Fighter II, but added new features like “Chain Combo” – a bunch of certain attacks, an air block and a full-fledged dash (dash). One way or another, these mechanics then spread to other projects of the company. In addition, there is a special scale in the combat system that allows you to strengthen one or another technique or perform a powerful attack. Unlike the same Super Street Fighter II Turbo, which was released a couple of months earlier than Darkstalkers, this super line depletes over time, therefore, it requires the player to quickly calculate their attacks, taking into account the limited time to use a super attack.

In Night Warriors, chronologically the second installment, the mechanics of the super meter change. Here, it can accumulate several times, which allows you to build your strategy for battle differently, as well as use a more powerful attack that consumes several scales of accumulated energy at once. In addition, it became possible to use the autoblock.

Vampire Savior is the third installment in the series, changing the traditional round system in favor of two life bars like in Killer Instinct. Also, the developers used the mechanics of restoring health, similar to that of the same Western colleagues. When taking damage, part of the life is spent immediately, and another part on the ruler is painted over with white and gradually restored if the fighter does not take damage. This provokes players to play more aggressively and makes the fights more spectacular.

Vampire Hunters 2 and Vampire Savior 2 are two arcade mods released only in Japan. They changed the lists of characters and some tricks. Otherwise, it’s the same Vampire Savior.

The next game on our list is Cyberbots, a hidden gem, or so it seemed to me. First of all, this game was available on arcade machines, which are rare in our area, and it was not published on consoles outside of Japan, so I also did not see it on PS1 discs.

The peculiarity of this fighting game is that combat robots are fighting here under the control of various pilots. The player must choose both of them before the battle, and each composition has its own characteristics. At its core, the gameplay, although similar to that of other Capcom fighting games, looking at the extensive list of moves and many other nuances, the combat system comes across as quite unique, deep and thoughtful.

Visually, the game is very different from everything that is present in the collection. The battles themselves are very dynamic here, and the robots are constantly transforming and changing in every possible way. In this way, Cyberbots may partially resemble Arc System Works games like BlazBlue, and the design and surroundings still look fresh and unique. Visually, the battles look very epic and spectacular. This is not the game for which someone will buy the collection in question, but I recommend paying attention to Cyberbots to all fans of the genre.

Red Earth is another “hidden gem” of this collection. The game was released only on arcade machines and, according to the basic principles, could resemble the first Street Fighter, but the developers introduced role-playing elements here that perfectly complement the gameplay familiar to the genre. Red Earth is primarily a single player game. Although there is a duel mode for two, it is most interesting to go through a single player campaign.

There are four heroes with their own skills to choose from. Unlike other games in this collection, here the fights are more like a boss fight, and not duels typical for a fighting game. Enemies often appear larger and more powerful than the selected character, and the life bar is located at the bottom and takes up the entire width of the screen.

During the battle, jewels drop out of the enemy, adding experience points and elemental spheres, picking up which the character has the opportunity to use a powerful super move. After defeating the enemy, the game calculates the points earned, which allow you to get a level increase – just like in an RPG. In general, the concept is interesting and captivates for many hours even now.

Red Earth was released on a new arcade system, which allowed the artists and animators to make the game more beautiful and pleasing to the eye compared to earlier projects. Here are large characters, a lot of special effects and good detail for its time.

Super Puzzle Fighter II Turbo is a puzzle game that Capcom launched in response to Sega’s Puyo Puyo. The developers have collected key characters from Street Fighter and Darkstalkers and redrawn them in a cartoonish chibi style with big heads and small torsos. The fighters look very cute and funny. Fights take place in the form of a puzzle similar to Columns. There are two glasses where multi-colored pebbles fall, which must be collected by color next to each other. When you get a row or column of the same color, the stones break and go to the opponent, preventing him from building his “chain”. As the actions are successful, the “chibis” fight on the screen and perform their signature moves.

Super Gem Fighter Minimix is ​​a very funny and cute fighting game that continues the style of Super Puzzle Fighter II Turbo. Not only the main characters of Street Fighter and Darkstalkers are available here, but also fighters from Red Earth, Street Fighter Alpha 2 and Street Fighter III.

Characters can knock jewels out of each other and pick up chests with various power-ups during the battle. In addition to the usual health bars and a supermeter, there are three more scales for jewelry, which are spent on special moves.

In addition to the usual animations, the characters in this game received new movements. For example, Zangief can attack with a folding chair, while Chun Li shoots with a grenade launcher. At these moments, the characters change their appearance for a moment, a mask and tights appear on the “Red Cyclone”, and “Chunya” puts on a beret and a uniform similar to STARS. All this looks extremely funny and very cute. After running this game for a test for half an hour, I played it for several days.

Well, now let’s move on to the main game of this collection – Hyper Street Fighter II. The ultimate version of the game, which includes all the key modifications that came out for the second “Street Fighter”. For the first time this edition of the game appeared in honor of the 15th anniversary of the series on arcade machines, as well as on PS2 and Xbox, and after that it has not been reprinted until now.

Immediately after switching on, the game prompts you to select a version that determines not only the list of available characters, but also their characteristics. For example, only fighters in the “SUPER T” variant have super combos, and the list of moves for some characters in this mode is much wider. In addition, if you want to trace the history of the development of this game, you can run different versions of the characters to see how they have changed and supplemented over time. Moreover, each player can choose a variation of the game regardless of the opponent.

By the way, some characters are present in the game in three or four versions. In total, there are seventeen characters along with a secret fighter, and if you count with different versions, then there are sixty-five of them. Hyper Street Fighter II is a treasure for any collector and fan of the series.

Summing up, I would like to note that this collection lacks a number of games, like Saturday Night Slam Masters, and some versions of Darkstalkers, it seems to me, are present here as separate projects only for quantity. However, the presence of Red Earth and Cyberbots makes Capcom Fighting Collection a relevant and important release for fans of the genre and fans of old arcades, and Hyper Street Fighter II is a great gift for all fans of the series. If you love fighting games and old pixel games, then Capcom Fighting Collection will definitely please you.

 

The list of games starts with the Darkstalkers pentalogy (Darkstalkers, Night Warriors, Vampire Savior, Vampire Hunters 2, Vampire Savior 2). I combined them into one description, since they differ mainly in the list of additional fighters and some other nuances.

This series is notable for its peculiar gothic surroundings and eccentric design of fighters based on folklore and fairy tales. Redesigned in a typical Japanese style, some of the heroines turned out to be sexy and flaunt in skimpy outfits. Morrigan and Felicia immediately fell in love with the players and at some point even were Capcom mascots on a par with Ryu or Chun Li.

Gameplay in the Darkstalkers series was based on Street Fighter II, but added new features like “Chain Combo” – a bunch of certain attacks, an air block and a full-fledged dash (dash). One way or another, these mechanics then spread to other projects of the company. In addition, there is a special scale in the combat system that allows you to strengthen one or another technique or perform a powerful attack. Unlike the same Super Street Fighter II Turbo, which was released a couple of months earlier than Darkstalkers, this super line depletes over time, therefore, it requires the player to quickly calculate their attacks, taking into account the limited time to use a super attack.

In Night Warriors, chronologically the second installment, the mechanics of the super meter change. Here, it can accumulate several times, which allows you to build your strategy for battle differently, as well as use a more powerful attack that consumes several scales of accumulated energy at once. In addition, it became possible to use the autoblock.

Vampire Savior is the third installment in the series, changing the traditional round system in favor of two life bars like in Killer Instinct. Also, the developers used the mechanics of restoring health, similar to that of the same Western colleagues. When taking damage, part of the life is spent immediately, and another part on the ruler is painted over with white and gradually restored if the fighter does not take damage. This provokes players to play more aggressively and makes the fights more spectacular.

Vampire Hunters 2 and Vampire Savior 2 are two arcade mods released only in Japan. They changed the lists of characters and some tricks. Otherwise, it’s the same Vampire Savior.

The next game on our list is Cyberbots, a hidden gem, or so it seemed to me. First of all, this game was available on arcade machines, which are rare in our area, and it was not published on consoles outside of Japan, so I also did not see it on PS1 discs.

The peculiarity of this fighting game is that combat robots are fighting here under the control of various pilots. The player must choose both of them before the battle, and each composition has its own characteristics. At its core, the gameplay, although similar to that of other Capcom fighting games, looking at the extensive list of moves and many other nuances, the combat system comes across as quite unique, deep and thoughtful.

Visually, the game is very different from everything that is present in the collection. The battles themselves are very dynamic here, and the robots are constantly transforming and changing in every possible way. In this way, Cyberbots may partially resemble Arc System Works games like BlazBlue, and the design and surroundings still look fresh and unique. Visually, the battles look very epic and spectacular. This is not the game for which someone will buy the collection in question, but I recommend paying attention to Cyberbots to all fans of the genre.

Red Earth is another “hidden gem” of this collection. The game was released only on arcade machines and, according to the basic principles, could resemble the first Street Fighter, but the developers introduced role-playing elements here that perfectly complement the gameplay familiar to the genre. Red Earth is primarily a single player game. Although there is a duel mode for two, it is most interesting to go through a single player campaign.

There are four heroes with their own skills to choose from. Unlike other games in this collection, here the fights are more like a boss fight, and not duels typical for a fighting game. Enemies often appear larger and more powerful than the selected character, and the life bar is located at the bottom and takes up the entire width of the screen.

During the battle, jewels drop out of the enemy, adding experience points and elemental spheres, picking up which the character has the opportunity to use a powerful super move. After defeating the enemy, the game calculates the points earned, which allow you to get a level increase – just like in an RPG. In general, the concept is interesting and captivates for many hours even now.

Red Earth was released on a new arcade system, which allowed the artists and animators to make the game more beautiful and pleasing to the eye compared to earlier projects. Here are large characters, a lot of special effects and good detail for its time.

Super Puzzle Fighter II Turbo is a puzzle game that Capcom launched in response to Sega’s Puyo Puyo. The developers have collected key characters from Street Fighter and Darkstalkers and redrawn them in a cartoonish chibi style with big heads and small torsos. The fighters look very cute and funny. Fights take place in the form of a puzzle similar to Columns. There are two glasses where multi-colored pebbles fall, which must be collected by color next to each other. When you get a row or column of the same color, the stones break and go to the opponent, preventing him from building his “chain”. As the actions are successful, the “chibis” fight on the screen and perform their signature moves.

Super Gem Fighter Minimix is ​​a very funny and cute fighting game that continues the style of Super Puzzle Fighter II Turbo. Not only the main characters of Street Fighter and Darkstalkers are available here, but also fighters from Red Earth, Street Fighter Alpha 2 and Street Fighter III.

Characters can knock jewels out of each other and pick up chests with various power-ups during the battle. In addition to the usual health bars and a supermeter, there are three more scales for jewelry, which are spent on special moves.

In addition to the usual animations, the characters in this game received new movements. For example, Zangief can attack with a folding chair, while Chun Li shoots with a grenade launcher. At these moments, the characters change their appearance for a moment, a mask and tights appear on the “Red Cyclone”, and “Chunya” puts on a beret and a uniform similar to STARS. All this looks extremely funny and very cute. After running this game for a test for half an hour, I played it for several days.

Well, now let’s move on to the main game of this collection – Hyper Street Fighter II. The ultimate version of the game, which includes all the key modifications that came out for the second “Street Fighter”. For the first time this edition of the game appeared in honor of the 15th anniversary of the series on arcade machines, as well as on PS2 and Xbox, and after that it has not been reprinted until now.

Immediately after switching on, the game prompts you to select a version that determines not only the list of available characters, but also their characteristics. For example, only fighters in the “SUPER T” variant have super combos, and the list of moves for some characters in this mode is much wider. In addition, if you want to trace the history of the development of this game, you can run different versions of the characters to see how they have changed and supplemented over time. Moreover, each player can choose a variation of the game regardless of the opponent.

By the way, some characters are present in the game in three or four versions. In total, there are seventeen characters along with a secret fighter, and if you count with different versions, then there are sixty-five of them. Hyper Street Fighter II is a treasure for any collector and fan of the series.

Summing up, I would like to note that this collection lacks a number of games, like Saturday Night Slam Masters, and some versions of Darkstalkers, it seems to me, are present here as separate projects only for quantity. However, the presence of Red Earth and Cyberbots makes Capcom Fighting Collection a relevant and important release for fans of the genre and fans of old arcades, and Hyper Street Fighter II is a great gift for all fans of the series. If you love fighting games and old pixel games, then Capcom Fighting Collection will definitely please you.

Shovel Knight

Game completed on:

PS4

Correct topics:
yes

Duration:
From 2 hours to infinity

 

Platforms:

SWITCH
PS4
ONE
PC

Developer:

Capcom

Publisher:

Capcom

Genres:

fighting

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