Dangerous Cyberpunk World: Shadowrun Trilogy Review

Night. The dim light of a smartphone illuminates the gloomy face of a tired reviewer. This buzzing is annoying, but it makes the brain work. Glancing at the screen, I saw another stream of numbers and letters. This is what the review codes look like. They are given to people like me when corporations want their next tens of thousands of people to know about their new or old craft. What is hidden behind these ciphers and shamanic letter combinations? Another middle peasant, or maybe a blockbuster? No, blockbusters usually don’t send me so suddenly. To find out for sure, you will have to redeem the code. You used to be able to use a dedicated app on your personal communicator, but now everything has changed and you have to do it from the console.

The piercing squeak that the system emits when turned on breaks the gloomy silence, and the light of the large screen fills the entire room. After entering special characters, I saw what was hidden behind this cipher. Shadowrun Trilogy. A kind of series of board games, which eventually moved into the virtual space, and now has reached the consoles and me in particular. Now I have to deal with Shadowrun Returns, Shadowrun: Dragonfall – Director’s Cut and Shadowrun: Hong Kong and then tell you what I think of them.

After all three games had downloaded, I began to run them in chronological order to familiarize myself. The first thing that became noticeable to the naked eye is the lack of English localization. The authors did not hide anything and explained. This is not related to the “new corporate ethics”, they just had some difficulties and the translation will be released after the premiere of the game. Being a professional detective at heart, I conducted an investigation and found out that only the first part was translated on Steam, and although the second game has a translation on GOG, it is not official. The third part is not translated at all. Let’s hope that corporations will not deceive us and will release a patch or add-on with full localization.

The main question I asked myself as I explored all three Shadowruns was “Is this frankly inexpensive turn-based RPG worth the time?” There is no voice acting and a huge amount of text. Graphics and animations look like twenty years ago. In today’s world riddled with falsehood and empty promises, this archaic approach seems more honest. At some point, the story of Shadowrun Returns captured me so much that, forgetting about the budgetary methods of storytelling, I simply disappeared into a very exciting detective and at the same time interactive plot.

After I chose the gender and race of my protagonist, I had to learn combat classes. There were a lot of settings and nuances. With annoyance and some annoyance, I decided that first I need to read some recommendations and guides, of which there are plenty on the net. As it turns out, none of this makes much sense, because despite hundreds of tips, there are no bad options in this game. A variety of possibilities allows you to play the trilogy in different ways. For example, taking as a basis the “rigger”, which uses various drones, you can pump any other skills. By the way, I took the Dekker, because they know how to hack electronics and solve problems through a virtual environment. Classic fantasy magicians and shamans also have interesting skills. Yes, in this futuristic world, magic and mysticism coexist with high technology. This makes the surroundings more unique and unusual. Local shamans can call on various spirits and creatures to help, and magicians can launch “fireballs” and cast spells that improve the performance of allies or worsen the performance of opponents. All this can be crossed with various other skills and get interesting results. There are simpler options – street samurai, who skillfully handle firearms and melee weapons. The player is free to combine classes and characteristics as he pleases. This is what allows you to experiment and study the game exactly the way you want.

The story of Shadowrun Returns is dedicated to a certain murderer of a friend of the protagonist, who along the way unravels a tangle of mysterious crimes. Constant intrigue and a few unexpected twists make this work interesting. In addition, despite the “bookishness” of the narrative, this is a role-playing game, where there is a place for variability. I deliberately replayed some moments in order to go through them differently.

In this cruel world, all living beings are divided into social classes, and depending on the development of the protagonist, he can talk in street slang with bandits or carry on high-flown conversation with the high society. If the physique allows, then someone can be intimidated, and another can ingratiate himself, showing his charisma. Despite the general linearity of history, the path to the reference points can be very different. For example, having climbed into the lair of an evil gang in order to save a person, the guard can be bribed, bypassed or eliminated, just like watchdogs. Somewhere, the ability of a hacker or other skills will definitely help. Everything is arranged so that you can enjoy your history. The story is the strong point of this trilogy.

All three games differ little from each other in their fundamentals. Dragonfall and Hong Kong, of course, have small innovations in the form of skills or avatars, as well as completely new heroes and locations that have almost nothing to do with other Shadowruns. After the plot of Returns dispelled my skepticism, I launched the next two parts with great optimism. Of course, I did not have time to go through them completely before the appointed day, but, apparently, their stories are as interesting as the first one, because what I have already seen is very intriguing.

When corporations hire me, they want me to share my experiences. This product is a re-release of a trilogy of PC games for consoles, and there are several nuances here that also need to be revealed. It is important how exactly the developers have adapted everything for large TV screens and a gamepad. As it turned out, the interface was enlarged and redesigned in such a way that it was convenient to view and read everything on the TV. By the way, the gamepad control also does not cause discomfort – the commands are very conveniently distributed on the controller buttons, and the character’s movement is assigned to the left stick. The port is definitely a success.

After a dozen hours spent studying the Shadowrun Trilogy, I realized that behind the exciting games with variable mechanics and an absorbing atmosphere, combining fantasy and cyberpunk, there is a harsh allusion to our world, which, with a cynical grin, grinds the fate of people, forcing them to rejoice on command. , worry and grieve, like trained seals. All this happens to the accompaniment ordered by large corporations. Shadowrun Trilogy resists this soulless world of blockbusters with their fake and polished designs. Tons of text instead of voice acting, static portraits instead of animation. And here we are back to where we started. Are these “outdated” turn-based RPGs worth your time? Of course, yes, if you can appreciate all the charms of this approach. If not, then you can continue to obligingly dance to the tune of soulless corporations.

 

The story of Shadowrun Returns is dedicated to a certain murderer of a friend of the protagonist, who along the way unravels a tangle of mysterious crimes. Constant intrigue and a few unexpected twists make this work interesting. In addition, despite the “bookishness” of the narrative, this is a role-playing game, where there is a place for variability. I deliberately replayed some moments in order to go through them differently.

In this cruel world, all living beings are divided into social classes, and depending on the development of the protagonist, he can talk in street slang with bandits or carry on high-flown conversation with the high society. If the physique allows, then someone can be intimidated, and another can ingratiate himself, showing his charisma. Despite the general linearity of history, the path to the reference points can be very different. For example, having climbed into the lair of an evil gang in order to save a person, the guard can be bribed, bypassed or eliminated, just like watchdogs. Somewhere, the ability of a hacker or other skills will definitely help. Everything is arranged so that you can enjoy your history. The story is the strong point of this trilogy.

All three games differ little from each other in their fundamentals. Dragonfall and Hong Kong, of course, have small innovations in the form of skills or avatars, as well as completely new heroes and locations that have almost nothing to do with other Shadowruns. After the plot of Returns dispelled my skepticism, I launched the next two parts with great optimism. Of course, I did not have time to go through them completely before the appointed day, but, apparently, their stories are as interesting as the first one, because what I have already seen is very intriguing.

When corporations hire me, they want me to share my experiences. This product is a re-release of a trilogy of PC games for consoles, and there are several nuances here that also need to be revealed. It is important how exactly the developers have adapted everything for large TV screens and a gamepad. As it turned out, the interface was enlarged and redesigned in such a way that it was convenient to view and read everything on the TV. By the way, the gamepad control also does not cause discomfort – the commands are very conveniently distributed on the controller buttons, and the character’s movement is assigned to the left stick. The port is definitely a success.

After a dozen hours spent studying the Shadowrun Trilogy, I realized that behind the exciting games with variable mechanics and an absorbing atmosphere, combining fantasy and cyberpunk, there is a harsh allusion to our world, which, with a cynical grin, grinds the fate of people, forcing them to rejoice on command. , worry and grieve, like trained seals. All this happens to the accompaniment ordered by large corporations. Shadowrun Trilogy resists this soulless world of blockbusters with their fake and polished designs. Tons of text instead of voice acting, static portraits instead of animation. And here we are back to where we started. Are these “outdated” turn-based RPGs worth your time? Of course, yes, if you can appreciate all the charms of this approach. If not, then you can continue to obligingly dance to the tune of soulless corporations.

Shovel Knight

Completed on: PS5 Valid Topics: Yes Duration: Each game takes 20-25 hours to complete

 

Platforms: PS5 XSEX SWITCH PS4 ONE Developer: Harebrained Schemes Publisher: Paradox Interactive Genres:

RPG

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